Questions for: C Preprocessor
#include<stdio.h>
#define PRINT(int) printf("int=%d, ", int);
int main()
{
int x=2, y=3, z=4;
PRINT(x);
PRINT(y);
PRINT(z);
return 0;
}
The macro PRINT(int) print("%d,", int); prints the given variable value in an integer format.
Step 1: int x=2, y=3, z=4; The variable x, y, z are declared as an integer type and initialized to 2, 3, 4 respectively.
Step 2: PRINT(x); becomes printf("int=%d,",x). Hence it prints 'int=2'.
Step 3: PRINT(y); becomes printf("int=%d,",y). Hence it prints 'int=3'.
Step 4: PRINT(z); becomes printf("int=%d,",z). Hence it prints 'int=4'.
Hence the output of the program is int=2, int=3, int=4.
#include<stdio.h>
#define CUBE(x) (x*x*x)
int main()
{
int a, b=3;
a = CUBE(b++);
printf("%d, %d\n", a, b);
return 0;
}
The macro function CUBE(x) (x*x*x) calculates the cubic value of given number(Eg: 103.)
Step 1: int a, b=3; The variable a and b are declared as an integer type and varaible b id initialized to 3.
Step 2: a = CUBE(b++); becomes
=> a = b++ * b++ * b++;
=> a = 3 * 3 * 3; Here we are using post-increement operator, so the 3 is not incremented in this statement.
=> a = 27; Here, 27 is store in the variable a. By the way, the value of variable b is incremented by 3. (ie: b=6)
Step 3: printf("%d, %d\n", a, b); It prints the value of variable a and b.
Hence the output of the program is 27, 6.
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#include<stdio.h>
#define JOIN(s1, s2) printf("%s=%s %s=%s \n", #s1, s1, #s2, s2);
int main()
{
char *str1="India";
char *str2="BIX";
JOIN(str1, str2);
return 0;
}
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#include<stdio.h>
#define SQR(x)(x*x)
int main()
{
int a, b=3;
a = SQR(b+2);
printf("%d\n", a);
return 0;
}
The macro function SQR(x)(x*x) calculate the square of the given number 'x'. (Eg: 102)
Step 1: int a, b=3; Here the variable a, b are declared as an integer type and the variable b is initialized to 3.
Step 2: a = SQR(b+2); becomes,
=> a = b+2 * b+2; Here SQR(x) is replaced by macro to x*x .
=> a = 3+2 * 3+2;
=> a = 3 + 6 + 2;
=> a = 11;
Step 3: printf("%d\n", a); It prints the value of variable 'a'.
Hence the output of the program is 11
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#include<stdio.h>
#define SQUARE(x) x*x
int main()
{
float s=10, u=30, t=2, a;
a = 2*(s-u*t)/SQUARE(t);
printf("Result = %f", a);
return 0;
}
The macro function SQUARE(x) x*x calculate the square of the given number 'x'. (Eg: 102)
Step 1: float s=10, u=30, t=2, a; Here the variable s, u, t, a are declared as an floating point type and the variable s, u, t are initialized to 10, 30, 2.
Step 2: a = 2*(s-u*t)/SQUARE(t); becomes,
=> a = 2 * (10 - 30 * 2) / t * t; Here SQUARE(t) is replaced by macro to t*t .
=> a = 2 * (10 - 30 * 2) / 2 * 2;
=> a = 2 * (10 - 60) / 2 * 2;
=> a = 2 * (-50) / 2 * 2 ;
=> a = 2 * (-25) * 2 ;
=> a = (-50) * 2 ;
=> a = -100;
Step 3: printf("Result=%f", a); It prints the value of variable 'a'.
Hence the output of the program is -100
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